Pengembangan Kompetensi Mahasiswa dalam Berwirausaha melalui Workshop Pemasaran Digital Berbasis AI
Abstract
The purpose of this community service activity is to improve understanding and enhance students' AI-based marketing skills. On March 22, 2025, the activity was conducted through lectures and practical sessions, along with an evaluation of students' understanding before and after the workshop. Topics covered in the workshop included understanding AI for digital marketing, market research and buyer persona analysis using AI, creating text and video content with AI, campaign optimization and data analysis with AI, and practical digital marketing with AI. The results of this PKM activity indicate that students understood the installation process; 57.9% of participants understood how to use the POM-QM software. Additionally, 70% of students understood AI for digital marketing. The evaluation results also revealed that the training helped students address product marketing issues effectively and efficiently.
Keywords
Full Text:
PDFReferences
Ali, S. R., Hussain, S. J., Memon, M., Mohatram, M., & Faraz, M. (2025). Leveraging Digital Tools to Teach Entrepreneurship in the Classroom. Preprints, 2025011762. https://doi.org/10.20944/preprints202501.1762.v1
Aslam, Selasi, D., & Vidiati, C. (2025). PENGEMBANGAN STRATEGI DIGITAL MARKETING BERBASIS AI UNTUK UMKM DI ERA EKONOMI DIGITAL. Bakti Mulya: Jurnal Pengabdian Dan Pendampingan Masyarakat, 3(1), Article 1. https://doi.org/10.59166/baktimulya.v3i1.244
Dinger, B., Byun, S.-E., & Park, J. (2024). Integrating AI into curricula: Project-based learning in digital entrepreneurship. International Journal of Fashion Design, Technology and Education. https://doi.org/10.1080/17543266.2024.2438170
Johnson, R., Smith, K., & Brown, A. (2024). AI-powered learning platforms in higher education: A comparative study. Educational Technology Research and Development, 72(3), 445–467.
Kotyrlo, O., Naboka, R., Nestor, V., Tyshko, D., & Panasenko, O. (2024). Ways to use artificial intelligence to improve the personalisation of marketing strategies and improve the effectiveness of communication with consumers. Multidisciplinary Reviews. https://doi.org/10.31893/multirev.2024spe074
Mayangsari, A. N., Reynata, S. S., & Triana. (2025). Pemanfaatan Kecerdasan Buatan dalam Komunikasi Pemasaran Digital. Vicara: Jurnal Ilmu Komunikasi, 1(2), Article 2.
Mladenović, M. Z., Jocić, K. J., Đukić, T., Momčilović, O., & Maričić, S. (2024). The impact of business simulation games on students’ entrepreneurial attitudes: Evidence from Serbia. The International Journal of Management Education. https://doi.org/10.1016/j.ijme.2024.101046
Prameswara, Y. T. (2025). AIpreneurship: Membangun Kewirausahaan Berbasis Kecerdasan Buatan di Era Digital Bagi Mahasiswa. Jurnal Indonesia : Manajemen Informatika Dan Komunikasi, 6(1). https://doi.org/10.35870/jimik.v6i1.1287
Rumba, R. (2024). Santri Digital Literacy Training for Entrepreneurship. Masyarakat Pariwisata, 5(2). https://doi.org/10.34013/mp.v5i2.1678
Yeni, Y., Darmaputera, M. K., & Hildayanti, S. K. (2024). MENGEKSPLORASI KECERDASAN BUATAN PADA MANAJEMEN PEMASARAN DIGITAL ERA 5.0 DI DUNIA UMKM. TRANSEKONOMIKA: AKUNTANSI, BISNIS DAN KEUANGAN, 4(3), Article 3. https://doi.org/10.55047/transekonomika.v4i3.667
DOI: https://doi.org/10.37905/jrpi.v2i3.33814
Refbacks
- There are currently no refbacks.
Copyright (c) Pangki Suseno

This work is licensed under a Creative Commons Attribution 4.0 International License.





