Development of Interactive Learning Media using Adobe Animate for Computational Thinking Materials

Arif Dwinanto, Abd. Aziz Bouty, Mukhlisulfatief Latief, Dian Novian, Bait Syaiful Rijal, Ilsan Rambing

Abstract


Based on initial observations conducted at SMA Negeri 1 Tilamuta, researchers found several problems in the learning process, including students often leaving the classroom during lessons and having difficulty understanding the material given by the teacher. The purpose of this study was to determine how to develop interactive learning media, to determine the feasibility test in media development, and to determine the practicality test or user response. The method used in this study is R&D (Research and Development) with the ADDIE approach model consisting of 5 stages, namely analysis, design, development, implementation, and evaluation. The results of the feasibility test in the interactive learning media validity test category for media experts are in the "very feasible" category with a percentage of 92%, and material experts are also in the "very feasible" category with a percentage of 90%, and the results of the practicality test or user response to interactive learning media on computational thinking material are in the "very feasible" category with a percentage value of 94%.

Keywords


Interactive Learning Media; ADDIE; Feasibility test

Full Text:

PDF

References


Andani, T. (2022). Analisis Validasi Media Pembelajaran E-Book Berbasis Flip PDF Professional pada Materi Gelombang Bunyi di SMA. Jurnal Kumparan Fisika, 4(3). https://doi.org/10.33369/jkf.4.3.213-220

Devega, A. T., & Suri, G. P. (2019). Pengembangan media pembelajaran interaktif untuk siswa SMK. Engineering And Technology International Journal, XIII(2).

Dwinanto, A., Labuem, S., Yulia, N. M., Syafitri, E., Recard, M., & Simarmata, J. (2024). Gamifikasi dalam Pembelajaran (1st ed., Vol. 1). Yayasan Kita Menulis.

Febriane, T. V. (2019). Keefektifan Media Pembelajaran Adobe Animate CC Terhadap Motivasi dan Hasil Belajar IPA Siswa Kelas III SDN Poncol 01 Kota Pekalongan. Ilmu Pendidikan, Pendidikan Guru Sekolah Dasar, Universitas Negeri Semarang, 10.

Fitriyah, I., Wiyokusumo, I., & Leksono, I. P. (2021). Pengembangan media pembelajaran Prezi dengan model ADDIE simulasi dan komunikasi digital. Jurnal Inovasi Teknologi Pendidikan, 8(1). https://doi.org/10.21831/jitp.v8i1.42221

Hikmah, N., Kuswidyanarko, A., & H. M. Lubis, P. (2022). Pengembangan Media Pop-Up Book pada Materi Siklus Air di Kelas V SD Negeri 04 Puding Besar. Jurnal PGSD: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 15(2). https://doi.org/10.33369/pgsd.15.2.137-148

Khuzaini, N., & Sulistyo, T. Y. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis Android Menggunakan Adobe Flash Cs6 Pada Materi Segiempat Dan Segitiga. Prosiding Konferensi Pendidikan Nasional.

Maydiantoro, A. (2021). Model-Model Penelitian Pengembangan (Research and Development). Respository LPPM Unila, 10.

Muthoharoh, V., & Sakti, N. C. (2021). Media Pembelajaran Interaktif Menggunakan Adobe Flash CS6 Untuk Pembelajaran IPS Siswa Sekolah Menengah Atas. EDUKATIF : JURNAL ILMU PENDIDIKAN, 3(2). https://doi.org/10.31004/edukatif.v3i2.315

Okpatrioka Okpatrioka. (2023). Research And Development (R&D) Penelitian Yang Inovatif Dalam Pendidikan. Dharma Acariya Nusantara: Jurnal Pendidikan, Bahasa Dan Budaya, 1(1), 86-100. https://doi.org/10.47861/jdan.v1i1.154

Prastyo, T. D., Setiarini, T., & Lisnawati, I. (2023). Analisis Berpikir Komputasional Mata Pelajaran Informatika Siswa Kelas X DPIB SMK Negeri 1 Pacitan Pada Kurikulum Merdeka. Jurnal Edumatic : Jurnal Pendidikan Matematika, 4(1). https://doi.org/10.21137/edumatic.v4i1.687

Rachma, A., Tuti Iriani, & Handoyo, S. S. (2023). Penerapan Model ADDIE Dalam Pengembangan Media Pembelajaran Berbasis Video Simulasi Mengajar Keterampilan Memberikan Reinforcement. Jurnal Pendidikan West Science, 1(08). https://doi.org/10.58812/jpdws.v1i08.554

Safitri, M., & Aziz, M. R. (2022). ADDIE, sebuah model untuk pengembangan multimedia learning. Jurnal Pendidikan Dasar, 3(2).

Sugiyono. (2018). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, dan R&D. In ALFABET, cv.

Suratnu, R. (2023). The Adoption of The ADDIES Model in Designing an Instructional Module: The Case of Malay Language Remove Students. IJIET (International Journal of Indonesian Education and Teaching), 7(2). https://doi.org/10.24071/ijiet.v7i2.3521




DOI: https://doi.org/10.37905/jji.v6i2.28064

Refbacks

  • There are currently no refbacks.



JJIhas been indexed by:
Sinta Crossref Scholar Garuda
Base Dimension ROAD SIS
ASCI







Editorial Office

Department of Informatics Engineering, Universitas Negeri Gorontalo
Engineering Faculty Building, 1st Floor
Jl. Prof. Dr. Ing. B. J. Habibie, Bone Bolango, Gorontalo, 96119, Indonesia. Whatsapp: +6281314270499 Email: jji.ft@ung.ac.id


Creative Commons Licence
Jambura Journal of Informatics (JJi), is licensed under a Lisensi Creative Commons Atribusi 4.0 Internasional.