Development of Interactive Learning Materials Based on Augmented Reality and Flipbook for Lithosphere Content at SMA Negeri 5 Gorontalo
Abstract
The abstract representation of lithospheric processes in conventional textbooks can limit students’ opportunities to examine rock characteristics, rock types, and the rock cycle through three-dimensional visualization. This study aimed to develop interactive teaching materials integrating Augmented Reality (AR) and a digital flipbook for Grade X students at SMA Negeri 5 Gorontalo, Indonesia. A research and development approach was employed using the ADDIE model, comprising analysis, design, development, implementation, and evaluation. Data were collected through observation, interviews, and documentation to identify learning needs and guide product development. The resulting material integrates structured content, illustrations, videos, interactive navigation, and AR markers linked to three-dimensional rock models, with the flipbook serving as the primary content platform and AR providing supplementary spatial visualization. Material validation identified several aspects requiring refinement, including the correspondence between illustrations and scientific explanations, conceptual accuracy, alignment with learning objectives, terminological consistency, and language accuracy. These findings informed revisions to the visual and textual components before further assessment and student trials. The resulting product offers an integrated digital learning resource that combines textual explanations with three-dimensional representations of geological objects. This development provides an alternative for presenting lithosphere content that requires concrete visual representation, while its instructional effectiveness and contribution to students’ conceptual understanding warrant further empirical evaluation.
Keywords
Full Text:
PDFReferences
Magdalena, I., Sundari, T., Nurkamilah, S., Nasrullah, N., & Ayu Amalia, D. (2020). Analisis Bahan Ajar. Nusantara: Jurnal Pendidikan Dan Ilmu Sosial, 2 (2), 311–326.
Masri, M., & Lasmi, E. (2019). Perancangan Media Pembelajaran Tata Surya Menggunakan Teknologi Augmented Reality Dengan Metode Markerless. JET (Journal of Electrical Technology), 4(1), 40–46.
Mohamad Fachri Bokingo1, R., & , Nurfaika1, Rakhmat Jaya Lahay1, H. (2023). Media Pembelajaran Berbasis Augmented Reality Pada Pembelajaran Geografi Materi Dinamika Litosfer Untuk SMA. Social Landscape Journal, 4(3), 212–223. https://doi.org/DOI : 10.56680/slj.v4i3.53977
Raharja, A. M., & Suharto, Y. (2024). Pengembangan Media Pembelajaran Berbasis Augmented Reality Pada Pembelajaran Geografi Materi Siklus Hidrologi Kelas X SMA. Cetta: Jurnal Ilmu Pendidikan, 7(3), 227–244. https://doi.org/10.37329/cetta.v7i3.3500
Setiadi, M. I., Muksar, M., & Suprianti, D. (2021). Penggunaan Media Pembelajaran Flipbook Untuk Meningkatkan Aktivitas Dan Hasil Belajar Siswa. Jurnal Ilmu Sosial Dan Pendidikan (JISIP), 5(4), 1067–1075. https://doi.org/10.36312/jisip.v5i4.2542/http
Silalahi, R. B., & Budiono, H. (2023). Pengembangan bahan ajar Flipbook berbasis web pada muatan IPA di sekolah dasar. Journal of Education Research, 4(3). https://doi.org/https://doi.org/10.37985/jer.v4i3.414
DOI: https://doi.org/10.37905/jrpi.v3i4.42204
Refbacks
- There are currently no refbacks.
Copyright (c) 2026 Refanti Kai, Refanti Kai

This work is licensed under a Creative Commons Attribution 4.0 International License.





