Fostering Inclusive Mathematics Learning: A Lesson Study Approach Integrating the Wordwall Digital Platform for Special Needs Students

Nia Wahyu Damayanti, Ali Carli

Abstract


This study investigated the integration of the Wordwall digital interactive learning platform into a Lesson Study framework to enhance mathematics instruction for students with special needs. Conducted at a Special Education School (SLB), the research explored digital tools and collaborative teacher development improved student engagement, conceptual understanding, and motivation in learning basic mathematical concepts. A group of mathematics teachers participated in  lesson planning, classroom implementation, observation, and reflection, during which Wordwall was used to design interactive and accessible math activities tailored to students with diverse disabilities. Despite growing interest in inclusive education, few studies had examined how structured professional development models such as Lesson Study could be effectively integrated with digital platforms like Wordwall in special education contexts. This study addressed that gap by demonstrating that the strategic integration of these tools significantly enhanced students’ active participation and conceptual comprehension. The interactive features of Wordwall supported multisensory engagement and differentiated instruction, while the Lesson Study process facilitated sustained collaboration and adaptive teaching among educators. The findings suggest that integrating technology-enhanced learning with professional learning communities not only improved students’ outcomes, such as accuracy in basic computations, mathematical reasoning, and enthusiasm but also strengthened teachers' capacities in inclusive instructional design, reflective practice, and adaptive pedagogical strategies. These results showed insights for future research and practice, especially in developing inclusive models that digital technology and collaborative teaching to promote equity and quality in special education.

Keywords


Wordwall; Lesson Study; Students with Special Needs

Full Text:

PDF

References


T. Lin and P. Riccomini, “Inclusive Education in Rural Settings : Leveraging Technology for Improved Math Learning Outcomes Among Students With Disabilities,” vol. 40, no. 2, pp. 219–226, 2025, doi: 10.1177/01626434241263045.

J. A. C. Castaneda et al., “Designing inclusive tech playful educative solutions for visually impaired learners in STEM education,” Smart Learn. Environ., 2025, doi: 10.1186/s40561-024-00358-x.

N. N. Abdulah and M. S. Mahmud, “Teaching Competencies of Mathematics Teachers in Inclusive Education at Primary Schools,” vol. 24, no. 1, pp. 190–208, 2025.

H. Kocabatmaz, “The Effect of Educational Digital Games on Academic Success and Attitude in 3rd Grade Mathematics Class Gülçin Kezban SARAÇOĞLU,” vol. 11, no. March, pp. 230–244, 2024.

M. Arif, E. Y. Wijaya, R. Albian, and J. Nurqomariah, “Development of Educational Games as a Learning Arithmetic Operations with The Sprint Design Method,” vol. 7, no. 1, 2024, doi: 10.32877/bt.v7i1.1522.

C. R. Repuya et al., “Integrating Traditional Games ( TG ) in Mathematics to Enhance Students ’ Conceptual Understanding , Social Skills , and Attitudes Cecilia L Gabia,” vol. 12, no. July, pp. 62–81, 2025.

Y. C. Dewi, M. Yusup, A. Fathurohman, and N. F. A. Rahman, “Implementation of PjBL-STEM Based with Online Game to Improve Critical Thinking Ability,” J. Pendidik. MIPA, vol. 25, no. December, pp. 1361–1377, 2024.

M. A. Sari, E. Sudihartinih, D. Usdiyana, and N. Elisya, “The Development of Scratch Based Interactive Mathematics Learning Media ‘Zuma Function’ to Enhance Understanding in Relations and Functions,” J. Pendidik. MIPA, vol. 25, no. December, pp. 1410–1427, 2024.

H. Irawan and H. C. Indrasari, “Efforts to Improve Motivation and Mathematics Learning Outcomes Using Game Methods at MI Nurul Ulum Gambuhan,” vol. 1, no. 1, pp. 239–252, 2025.

L. Astriani and N. A. Khairani, “Development of a Multiplication Learning Media for Primary School Mathematics using Multiple Math Card,” vol. 23, no. April, pp. 712–722, 2022.

C. M. Kevitt, S. Porcenaluk, and C. Connolly, “Effective Professional Development and Gamification Enacting Curriculum Changes in Critical Mathematics Education,” 2025.

R. Meylani, “Gamification and Game-Based Learning in Mathematics Education for Advancing SDG 4 : A Systematic Review and Qualitative Synthesis of Contemporary Research Literature,” vol. 5, pp. 1–38, 2025.

C. W. Rakasiwi and A. Muhtadi, “Developing Educational Games for Mathematics Learning to Improve Learning Motivation and Outcomes,” vol. 23, no. April, pp. 49–57, 2021.

Y. Shinno, “Conditions and constraints of implementing a mathematics lesson study-based PD program for Japanese pre-service teachers,” vol. 11, no. 2, pp. 322–343, 2023.

R. Capone, “Distance Lesson Study in Mathematics : A Case Study of an Italian High School,” vol. 7, no. July, pp. 1–15, 2022, doi: 10.3389/feduc.2022.788418.

G. Roorda, S. De Vries, and A. E. Smale-jacobse, “Using lesson study to help mathematics teachers enhance students ’ problem-solving skills with teaching through problem solving,” no. January, pp. 1–17, 2024, doi: 10.3389/feduc.2024.1331674.

T. A. Al-Aziz, S. Salha, and A. Abu Sarah, “The Effect of Using Wordwall on Academic Achievement and Motivation Towards Learning Mathematics among Sixth Grade Students in Nablus District,” An-Najah Univ. J. Res. - B, vol. 39, no. 1, pp. 43–52, 2024, doi: 10.35552/0247.39.1.2305.

H. B. Hui and M. S. Mahmud, “Influence of game-based learning in mathematics education on the students ’ cognitive and a ective domain : A systematic review,” 2019.

N. N. Dan, “Digital game-based learning in mathematics education at primary school level : A systematic literature review,” vol. 20, no. 4, 2024.

M. He, “Exploration on the Application of Digital Gamification Learning in Second Language Education,” J. Educ. Educ. Res., vol. 8, no. 2, pp. 185–188, 2024, doi: 10.54097/68mgb817.

W. Widjaja, A. Davidson, and F. Ames, “A self-study of three Koshi in Australia : insights gained from analyzing primary mathematics lesson plans,” no. August, 2025, doi: 10.1108/IJLLS-08-2024-0187.

N. W. Damayanti and D. U. Ikhwaningrum, “Peningkatan Kemampuan Literasi dan Numerasi Berbasis Aktivitas Pola Hidup Sehat,” J. Masy. Mandiri, vol. 6, no. 3, pp. 1–5, 2022.

N. W. Damayanti, E. Yuniarto, E. R. Mura, and A. H. Bachtiar, “Development of Mathematics Song Lyrics on Whole Numbers for Students With Special Needs,” vol. 16, pp. 5770–5783, 2024, doi: 10.35445/alishlah.v16i4.5692.

H. K. Aas, N. Cathrine, and A. Vasseljen, “Mapping Lesson Study as a research field : a bibliometric review,” vol. 14, no. 5, pp. 47–58, 2025, doi: 10.1108/IJLLS-09-2024-0218.

J. Calleja and P. Camilleri, “Primary school teachers ’ perceptions towards the use of generative AI in teaching using lesson study,” no. August, 2025, doi: 10.1108/IJLLS-11-2024-0268.

C. Alvarez-barrio and S. C.- Alvarez, “Lesson study for Children ’ s rights : a teacher training through arts-based,” vol. 14, no. 5, pp. 31–46, 2025, doi: 10.1108/IJLLS-05-2024-0086.

N. W. Damayanti, A. S. Aziz, A. H. Bachtiar, and D. U. Ikhwaningrum, “Implementasi Lesson Study di Sekolah Dasar Luar Biasa Berbantuan Media Pembelajaran Berbasis Solar Cell,” J. IKAIkatan Alumni PGSD Unars, vol. 13, no. 1, pp. 340–346, 2023.

D. R. Sanchez, M. Langer, and R. Kaur, “Gamification in the Classroom: Examining the Impact of Gamified Quizzes on Student Learning,” Comput. &Amp; Educ., vol. 144, p. 103666, 2020, doi: 10.1016/j.compedu.2019.103666.

J. Swacha, “State of Research on Gamification in Education: A Bibliometric Survey,” Educ. Sci., vol. 11, no. 2, p. 69, 2021, doi: 10.3390/educsci11020069.

E. Pacheco-Velazquez, “Using Gamification to Develop Self-Directed Learning,” Proc. 2020 Int. Conf. Educ. Dev. Stud., pp. 1–5, 2020, doi: 10.1145/3392305.3396899.

A. Kauppinen and A. Iftikhar Choudhary, “Gamification in Entrepreneurship Education: A Concrete Application of Kahoot!,” Int. J. Manag. Educ., vol. 19, no. 3, p. 100563, 2021, doi: 10.1016/j.ijme.2021.100563.

E. G. Rincon-Flores, E. Lopez-Camacho, and O. O. Lopez, “Engaging a Calculus Course With Telepresence Through Gamification,” 2020 IEEE Glob. Eng. Educ. Conf., pp. 1055–1059, 2020, doi: 10.1109/educon45650.2020.9125163.

M. Venter, “Online Programming Learning Platform: The Influence of Gamification Elements,” 2022 IEEE IFEES World Eng. Educ. Forum - Glob. Eng. Deans Counc., pp. 1–6, 2022, doi: 10.1109/weef-gedc54384.2022.9996263.

C.-H. Chung, C. Shen, and Y.-Z. Qiu, “Students’ Acceptance of Gamification in Higher Education,” Res. Anthol. Dev. Gamification Game-Based Learn., pp. 1878–1893, 2022, doi: 10.4018/978-1-6684-3710-0.ch090.

H. Elhoweris and E. Efthymiou, “Inclusive and Special Education in the Middle East,” Oxford Res. Encycl. Educ., 2020, doi: 10.1093/acrefore/9780190264093.013.1219.

S. Schwab, “Inclusive and Special Education in Europe,” Oxford Res. Encycl. Educ., 2020, doi: 10.1093/acrefore/9780190264093.013.1230.

M. Nel, “Inclusive and Special Education in Africa,” Oxford Res. Encycl. Educ., 2020, doi: 10.1093/acrefore/9780190264093.013.1008.

T. D. Indriasari, A. Luxton-Reilly, and P. Denny, “Gamification of Student Peer Review in Education: A Systematic Literature Review,” Educ. Inf. Technol., vol. 25, no. 6, pp. 5205–5234, 2020, doi: 10.1007/s10639-020-10228-x.

K. Otto, C. Kröhn, and B. Sabitzer, “Immersion Into the World of Gaming: An Approach of Introducing Gamification in an Educational Context,” Proc. 12th Int. Conf. Comput. Support. Educ., 2020, doi: 10.5220/0009343402450252.

Y. Yan, “Gamification in Primary School Mathematics Education,” J. Educ. Humanit. Soc. Sci., vol. 22, pp. 370–376, 2023, doi: 10.54097/ehss.v22i.12468.

G. Borotic and T. Jagust, “Enhancing Student Engagement With Personalized Gamification and Adaptive Learning Strategies,” 2022 IEEE Front. Educ. Conf., pp. 1–5, 2022, doi: 10.1109/fie56618.2022.9962647.

E. Shaltout, K. Amin, and A. Afifi, “Gamification in Education: Serious Game Prototype for Children With Special Needs,” IJCI. Int. J. Comput. Inf., vol. 8, no. 2, pp. 131–136, 2021, doi: 10.21608/ijci.2021.207857.

D. Girit and Y. Fadime, “Investigating How Prospective Mathematics Teachers Prepare History Integrated Lesson Plans with Assessing Historical Elements in Mathematics Textbooks,” Int. J. Sci. Math. Educ., vol. 22, no. 2, pp. 307–331, 2024, doi: 10.1007/s10763-023-10375-w.

R. Mishra, R. M. Klapwijk, M. J. De Vries, and J. Spandaw, Storybook driven design for enhancing spatial ability in early childhood : a lesson study approach, no. 0123456789. Springer Netherlands, 2025. doi: 10.1007/s10798-025-09986-x.




DOI: https://doi.org/10.37905/euler.v14i1.37499

Refbacks

  • There are currently no refbacks.


Copyright (c) 2026 Nia Wahyu Damayanti, Ali Carli

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.


Euler : Jurnal Ilmiah Matematika, Sains dan Teknologi has been indexed by:


 EDITORIAL OFFICE OF EULER : JURNAL ILMIAH MATEMATIKA, SAINS, DAN TEKNOLOGI

 Department of Mathematics, Faculty of Mathematics and Natural Science, Universitas Negeri Gorontalo
Jl. Prof. Dr. Ing. B. J. Habibie, Tilongkabila, Kabupaten Bone Bolango 96554, Gorontalo, Indonesia
 Email: [email protected]
 +6287777-586462 (WhatsApp Only)
 Euler : Jurnal Ilmiah Matematika, Sains dan Teknologi (p-ISSN: 2087-9393 | e-ISSN:2776-3706) by Department of Mathematics Universitas Negeri Gorontalo is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.  Powered by Public Knowledge Project OJS.