Edukasi Penggunaan Media Pembelajaran Pendidikan Jasmani Berbasis Augmented Reality

Ella H Tumaloto, Al Ilham, Oddie Bernanda Rizky, Suriyadi Datau

Abstract


More facilities and infrastructure are needed to improve Physical Education learning in schools. This community service activity aims to overcome this problem at SMAN 1 Dulupi, Boalemo Regency, through education of Penjas learning media based on augmented reality. This activity is designed to provide basic understanding and training in using augmented reality learning media so that the learning process can run effectively despite limited facilities. The methods used in this activity include participatory education and direct assistance. Evaluation is carried out by measuring students' understanding of augmented reality technology and their practical skills. The activity results showed that 96% of participants understood augmented reality technology, and 100% knew how to use augmented reality-based learning media. This activity is expected to encourage the government to develop programs that support integrating technology into learning to facilitate students' understanding.


Keywords


Learning Media; Augmented Reality; Infrastructure

Full Text:

PDF

References


Bacca, J., Baldiris, S., Fabregat, R., & Kinshuk. (2019). Framework for designing motivational augmented reality applications in vocational education and training. Australasian Journal of Educational Technology, 35(3), 102–117. https://doi.org/10.14742/ajet.4182

Carolina, Y. Dela. (2022). Augmented Reality sebagai Media Pembelajaran Interaktif 3D untuk Meningkatkan Motivasi Belajar Siswa Digital Native. Ideguru: Jurnal Karya Ilmiah Guru, 8(1), 10–16. https://doi.org/10.51169/ideguru.v8i1.448

Datau, Ilham, A., & Saputra, R. (2023). Sosialisasi Buku Saku Perwasitan Tenis Meja Berbasis Flipbook. Journal Inovasi Pengabdian Masyarakat Pendidikan, 3(2), 216–229. https://doi.org/10.31004/joe.v5i4.2297

Gustiawati, R., Irawan, A. S. Y., & ... (2021). Workshop Dan Pendampingan Evaluasi Belajar Berbasis Digital Kahoot Bagi Guru Sekolah Menengah Kejuruan Di Kabupaten …. Jurnal Pengabdian …, 1(02), 43–49. https://journal.unsika.ac.id/index.php/moroones/article/view/6759%0Ahttps://journal.unsika.ac.id/index.php/moroones/article/download/6759/3319

Knuutila, H. K., De, L. C., Menezes, C., Fontes, G., Moreira, S., & Nogueira, I. B. R. (2024). Education for Chemical Engineers Augmented reality for chemical engineering education. 47(February), 30–44. https://doi.org/10.1016/j.ece.2024.04.001

Nisa, K., Wahab Hasbullah, K. A., & Wahab Hasbullah, K. (2021). Pelatihan dan Pendampingan Media Pembelajaran Agama Islam Melalui Permainan Ludo Edukasi di SMPN 2 Perak Jombang. Jumat Pendidikan: Jurnal Pengabdian Masyarakat, 2(1), 49–57. https://ejournal.unwaha.ac.id/index.php/abdimaspen/article/view/1164

Pratama, M. I. L., Yusuf, D., & Hendra, H. (2022). Edukasi Kesiap-Siagaan Bencana Tsunami Pada Anak Melalui Penggunaan Media Pembelajaran Interaktif. Jurnal Inovasi Pengabdian Masyarakat Pendidikan, 2(2), 74–85. https://doi.org/10.33369/jurnalinovasi.v2i2.21158

Qorimah, E. N., & Sutama, S. (2022). Studi Literatur: Media Augmented Reality (AR) Terhadap Hasil Belajar Kognitif. Jurnal Basicedu, 6(2), 2055–2060. https://doi.org/10.31004/basicedu.v6i2.2348

Sari, R. M. M., & Priatna, N. (2020). Model-Model Pembelajaran di Era Revolusi Industri 4.0 (E-Learning, M-Learning, AR-Learning dan VR-Learning). Jurnal Ilmiah Fakultas Keguruan Dan Ilmu Pendidikan, 6(1), 107–115. https://ejournal.unsub.ac.id/index.php/FKIP/article/download/699/591

Setiawan, H., Erison, Y., & Choirunnisa, C. (2024). Edukasi Pentingnya Pendidikan Tinggi Dalam Merespon Kawasan Industri Terpadu Batang. Lamahu: Jurnal Pengabdian Masyarakat Terintegrasi, 3(1), 1–8. https://doi.org/10.37905/ljpmt.v3i1.22727

Sri Yustikia, N. W. (2019). Pentingnya Sarana Pendidikan Dalam Menunjang Kualitas Pendidikan Di Sekolah. Guna Widya: Jurnal Pendidikan Hindu, 4(2), 1. https://doi.org/10.25078/gw.v4i2.1053

Thahir, M. (2024). Workshop Penggunaan Moodle Sebagai Learning Management System. 4, 251–264.

Waliyuddin, D. S., & Sulisworo, D. (2022). High Order Thinking Skills and Digital Literacy Skills Instrument Test. Ideguru: Jurnal Karya Ilmiah Guru, 7(1), 47–52. https://doi.org/10.51169/ideguru.v7i1.310

Wardani, A., & Afriansyah, H. (2019). Pentingnya Sarana dan Prasarana Pendidikan. In Jurnal Artikel Padang (Vol. 1, pp. 1–3).

Yuana, K. A., Rahayu, D., Mulyatun, S., & Widowati, A. S. (2023). Peningkatan Kapasitas Guru Dalam Pengembangan Media Pembelajaran Unsynchronous Learning. Lamahu: Jurnal Pengabdian Masyarakat Terintegrasi, 2(2), 85–94. https://doi.org/10.34312/ljpmt.v2i2.18396

Yusfi, H., Bayu, W. I., Usra, M., & Agung, F. (2023). Penggunaan Media Pembelajaran Berbasis Web D ’ volleyball Learning Application Pada Guru PJOK. 3(2), 64–71.




DOI: https://doi.org/10.37905/ljpmt.v3i2.26862

Refbacks

  • There are currently no refbacks.




Copyright (c) 2024 Al Ilham, Ella H Tumaloto, Oddie Bernanda Rizky, Suriyadi Datau

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

slot gacor slot gacor hari ini slot gacor 2025 demo slot pg slot gacor slot gacor